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            <title><![CDATA[DEVELOPERS Q&A | BlenderToday #98]]></title>
            <link>https://xcdr.tv/w/uZ8ymyTTunbSJWoeyJid7k</link>
            <guid>https://xcdr.tv/w/uZ8ymyTTunbSJWoeyJid7k</guid>
            <pubDate>Tue, 14 Apr 2026 23:12:00 GMT</pubDate>
            <description><![CDATA[The time of the week to get your Blender questions answered! Questions Thread: https://blender.community/c/today/pdfbbc/ == Blender Community Links: YouTube - https://www.youtube.com/BlenderCommunity, Community - http://blender.today, Twitte...]]></description>
            <content:encoded><![CDATA[<p>The time of the week to get your Blender questions answered!<br />
Questions Thread: <a href="https://blender.community/c/today/pdfbbc/" target="_blank" rel="noopener noreferrer">https://blender.community/c/today/pdfbbc/</a></p>
<p>==</p>
<p>Blender Community Links:</p>
<ul>
<li>YouTube - <a href="https://www.youtube.com/BlenderCommunity" target="_blank" rel="noopener noreferrer">https://www.youtube.com/BlenderCommunity</a></li>
<li>Community - <a href="http://blender.today" target="_blank" rel="noopener noreferrer">http://blender.today</a></li>
<li>Twitter - <a href="https://twitter.com/BlenderToday" target="_blank" rel="noopener noreferrer">https://twitter.com/BlenderToday</a></li>
<li>Blender Today Chat - <a href="https://blender.chat/channel/today" target="_blank" rel="noopener noreferrer">https://blender.chat/channel/today</a></li>
</ul>
<p>==</p>
<p>Pablo Vazquez elsewhere:</p>
<ul>
<li>Instagram - <a href="https://instagram.com/pablovazquez.art" target="_blank" rel="noopener noreferrer">https://instagram.com/pablovazquez.art</a></li>
<li>Twitter - <a href="https://twitter.com/pablovazquez_" target="_blank" rel="noopener noreferrer">https://twitter.com/pablovazquez_</a></li>
<li>YouTube - <a href="https://www.youtube.com/PabloVazquez" target="_blank" rel="noopener noreferrer">https://www.youtube.com/PabloVazquez</a></li>
</ul>
<p>Support core Blender development - <a href="https://fund.blender.org" target="_blank" rel="noopener noreferrer">https://fund.blender.org</a></p>
<p>#Q&amp;A #BlenderToday #b3d</p>
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            <dc:creator>Blender</dc:creator>
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            <media:title type="plain">DEVELOPERS Q&amp;A | BlenderToday #98</media:title>
            <media:description type="plain">The time of the week to get your Blender questions answered! Questions Thread: https://blender.community/c/today/pdfbbc/ == Blender Community Links: YouTube - https://www.youtube.com/BlenderCommunity, Community - http://blender.today, Twitte...</media:description>
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            <title><![CDATA[James Yonan - Build your own low-cost yet highly scalable Blender render farm]]></title>
            <link>https://xcdr.tv/w/orPY9g8mAS5zWwoahwC37r</link>
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            <pubDate>Tue, 14 Apr 2026 22:41:20 GMT</pubDate>
            <description><![CDATA[The cost and complexity of building a render farm has typically put it out of reach of all but the most well-funded productions. But the advent of cloud computing has created a new marketplace where computers in massive data centers can be rented...]]></description>
            <content:encoded><![CDATA[<p>The cost and complexity of building a render farm has typically put it out of reach of all but the most well-funded productions.</p>
<p>But the advent of cloud computing has created a new marketplace where computers in massive data centers can be rented by the hour for a cost that fluctuates according to market demand.</p>
<p>In this workshop we will explore using Python scripting to construct a Blender render farm using Amazon Web Services (AWS).</p>
<p>Our render farm will be designed with three goals in mind:</p>
Low-cost -- we will explicitly design the render farm to operate on low-cost AWS "spot" instances.
Highly scalable -- we will leverage on AWS SQS (Simple Queue Service) and S3 (Simple Storage Service) to scale our render farm to hundreds or even thousands of nodes without the bottleneck introduced by a controlling server.
Easy to understand and customize -- typical render farm software can be quite complex due to the networking and control aspects. By leveraging on AWS and the Boto library, we can implement the render farm software in high-level Python code that largely steers clear of lower-level networking complexity.

<p>About James Yonan</p>
<p>James Yonan is best known as the founder and original creator of OpenVPN and his work in this area has exposed him to cloud computing and other technologies relevant to the problem of distributed rendering.</p>
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            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Christopher Webber - MediaGoblin, Blender, and Network Freedom in Graphics]]></title>
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            <pubDate>Tue, 14 Apr 2026 22:36:00 GMT</pubDate>
            <description><![CDATA[GNU MediaGoblin is a free software media hosting platform, comparative to a Flickr or YouTube/Vimeo that anyone can run. It also includes a 3D model type that uses Blender on the backend to render previews and thumbnails. What other ways might the...]]></description>
            <content:encoded><![CDATA[<p>GNU MediaGoblin is a free software media hosting platform, comparative to a Flickr or YouTube/Vimeo that anyone can run. It also includes a 3D model type that uses Blender on the backend to render previews and thumbnails. What other ways might the MediaGoblin and Blender communities interact?</p>
<p>Discussion includes using MediaGoblin as a portfolio tool, and analyzing how MediaGoblin might be used as a production critique/feedback tool. Talk also goes into analysis of MediaGoblin and Blender both hitting intersection of free software and free culture communities, and possible implications for user freedom.</p>
<p>About Christopher Webber</p>
<p>Chris Webber is lead developer of GNU MediaGoblin, a free software media publishing system for the web. Formerly technical lead at Creative Commons, now funded fulltime to work on MediaGoblin through a crowdfunding campaign with the Free Software Foundation, Chris Webber is a free software and free culture advocate with particular enthusiasm for Blender, Python web development, and federated network services.</p>
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            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Brecht van Lommel - UI analysis and challenges]]></title>
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            <pubDate>Tue, 14 Apr 2026 22:09:55 GMT</pubDate>
            <description><![CDATA[Brecht van Lommel talks about the current Blender UI status and the challenges to bring it to the next level!]]></description>
            <content:encoded><![CDATA[<p>Brecht van Lommel talks about the current Blender UI status and the challenges to bring it to the next level!</p>
]]></content:encoded>
            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Matthias Segui Serera - Generic Generation with Hooked Connectors]]></title>
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            <pubDate>Tue, 14 Apr 2026 22:06:01 GMT</pubDate>
            <description><![CDATA[Our proposal is to propose a system to create a multitude number of graphic objects composed of a multitude of fragments to allow faster creation of level design, human character, monster, etc.]]></description>
            <content:encoded><![CDATA[<p>Our proposal is to propose a system to create a multitude number of graphic objects composed of a multitude of fragments to allow faster creation of level design, human character, monster, etc.</p>
]]></content:encoded>
            <dc:creator>Blender</dc:creator>
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            <media:title type="plain">Matthias Segui Serera - Generic Generation with Hooked Connectors</media:title>
            <media:description type="plain">Our proposal is to propose a system to create a multitude number of graphic objects composed of a multitude of fragments to allow faster creation of level design, human character, monster, etc.</media:description>
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            <title><![CDATA[Fabrizio Nunnari - Alexis Heloir - Fast prototyping of UI interaction with Blender]]></title>
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            <pubDate>Tue, 14 Apr 2026 22:05:24 GMT</pubDate>
            <description><![CDATA[We are aiming at developing an online collaborative framework that would allow deaf individuals to author intelligible signs using a dedicated authoring interface controlling the animation of a 3D avatar. This tool would enable deaf individuals fr...]]></description>
            <content:encoded><![CDATA[<p>We are aiming at developing an online collaborative framework that would allow deaf individuals to author intelligible signs using a dedicated authoring interface controlling the animation of a 3D avatar. This tool would enable deaf individuals from different linguistic communities to create their own animations in order to illustrate new concepts, invent new signs and populate dictionaries. Eventually, it might be an alternative to video recording, unlocking anonymous expression for deaf individuals on the Internet using their primary language. Such a tool would also put sign language studies back into the hands of the deaf by allowing them to populate large corpus of animation data -- potentially a very valuable research material for the advancement of Sign Language linguistics.</p>
<p>We elected Blender as development platform for fast prototyping and evaluation of innovative User Interfaces and Interaction Paradigms. In this paper, we present the results that we have achieved so far. They mainly focus on the design of a User Interface assisted by novel input devices. In particular, we show how the Leap Motion and Kinect-like devices can be used together for capturing respectively hand trajectories (position and orientation) and facial animation. Also, we show how we used the Blender GUI and API to quickly develop our software.</p>
<p>About Fabrizio Nunnari</p>
<p>Fabrizio Nunnari received a master degree in Computer Science in 2001 and a Ph.D. in 2005. During his professional activity he extensively used real-time 3D technologies for both academic research and commercial productions. Since January 2013 he his post-doc researcher at the Sign Language Synthesis and Interaction group in the German Research Center for Artificial Intelligence (DFKI), where his research focuses on the design, development and evaluation of innovative interfaces for 3D animation authoring.<br />
About Alexis Heloir</p>
<p>Alexis Heloir obtained his PhD degree from University of Bretagne Sud in 2008 on the subject of analysis-synthesis of plausible human motion. Since November 2012, he has been head of the Junior Research Group Sign Language Synthesis and Interaction. His current research interests are the control and the animation of embodied conversational agents as well as the generation of intelligible sign language utterances using avatars.</p>
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            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Janne Karhu - Julius Tuomisto - Kinetic Bunny, meet the Virtual Bunny]]></title>
            <link>https://xcdr.tv/w/pqqyhfN6vkV8Y1UhWkhXxq</link>
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            <pubDate>Tue, 14 Apr 2026 21:39:22 GMT</pubDate>
            <description><![CDATA[Following on the 2012 presentation of using Delicode NI mate with the Blender Game Engine, this talk covers the March 2013 release of the upgraded "NI mate tools" plugin for Blender (adding the ability to receive joint orientation as well as live ...]]></description>
            <content:encoded><![CDATA[<p>Following on the 2012 presentation of using Delicode NI mate with the Blender Game Engine, this talk covers the March 2013 release of the upgraded "NI mate tools" plugin for Blender (adding the ability to receive joint orientation as well as live feed textures), as well as it's inbuilt support for receiving head rotation data from the Oculus Rift VR headset through NI mate. As well as a giving a talk, the presenters will demonstrate the new functionalities on stage.</p>
<p>About Janne Karhu</p>
<p>Janne "jahka" Karhu received his Master of Science in Physics from the University of Turku, Finland, with additional studies in mathematics and computer sciences in 2010. His main computing related interests are 3D graphics programming and algorithm development. Since 2005 Janne has contributed substantial amounts of code to Blender. Janne joined Delicode as partner and principal developer in 2011.</p>
<p>About Julius Tuomisto</p>
<p>Julius "prodigal" Tuomisto worked at Laurea University of Applied Sciences between 2005-2013 as a researcher, project manager and assistant lecturer. In 2008 Julius founded Delicode Ltd, which develops, among other things, NI mate - a popular software that brings real-time motion capture functionality to Blender. Julius is Chairman of the Board for 3D animation co-op Studio Lumikuu (<a href="http://www.lumikuu.com" target="_blank" rel="noopener noreferrer">http://www.lumikuu.com</a>) and continues to manage the volunteer computing based rendering platform<br />
<a href="http://Renderfarm.fi" target="_blank" rel="noopener noreferrer">Renderfarm.fi</a>, a service he founded in 2008.</p>
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            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Andrew Price - Improving Blender's UI]]></title>
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            <pubDate>Tue, 14 Apr 2026 21:39:00 GMT</pubDate>
            <description><![CDATA[Is it time for an interface upgrade? This presentation covers the problems, politics and possible solutions to this UI debacle. Includes a full Q&amp;A at the end. About Andrew Price Owner of BlenderGuru.com, and fulltime Blender tutor. I've written...]]></description>
            <content:encoded><![CDATA[<p>Is it time for an interface upgrade? This presentation covers the problems, politics and possible solutions to this UI debacle. Includes a full Q&amp;A at the end.</p>
<p>About Andrew Price</p>
<p>Owner of <a href="http://BlenderGuru.com" target="_blank" rel="noopener noreferrer">BlenderGuru.com</a>, and fulltime Blender tutor. I've written for 3D World Magazine and been featured in books, magazines and websites. My passion is artwork and teaching, but also marketing and problem solving.</p>
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            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Roman Volodin - Traffic Cam: How I made my first own animated short]]></title>
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            <pubDate>Tue, 14 Apr 2026 21:37:29 GMT</pubDate>
            <description><![CDATA[I want to talk about the creation of "Traffic Cam" - an animated short I am currently working on. More in detail, I will describe how I found the story, made an animatic, shot the referencing video, and how I organized whole process. I think there...]]></description>
            <content:encoded><![CDATA[<p>I want to talk about the creation of "Traffic Cam" - an animated short I am currently working on. More in detail, I will describe how I found the story, made an animatic, shot the referencing video, and how I organized whole process. I think there is a lot of interesting and useful information. The short itself should be finished by the beginning of October or so.</p>
<p>About Roman Volodin</p>
<p>Roman has a lot of experience in the CG industry. He worked several years as a cg-generalist in the postproduction for film and television. Later he studied 3D character animation, and currently he works as character animator.</p>
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            <dc:creator>Blender</dc:creator>
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            <title><![CDATA[Paul Caggegi - Using Blender to create Manga/Comics]]></title>
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            <pubDate>Tue, 14 Apr 2026 21:30:26 GMT</pubDate>
            <description><![CDATA[I use Blender to create assets, scenes and characters for use in my comics. I'd like to demonstrate my techniques for setting up simple materials and lights on a pre-constructed model, then demonstrate my compositor node setup and render settings ...]]></description>
            <content:encoded><![CDATA[<p>I use Blender to create assets, scenes and characters for use in my comics. I'd like to demonstrate my techniques for setting up simple materials and lights on a pre-constructed model, then demonstrate my compositor node setup and render settings to render out high quality Manga-like images for use in a print comic.</p>
<p>About Paul Caggegi</p>
<p>I am a freelance motion graphics designer and illustrator. I use Blender frequently in both my professional and personal projects. I've worked on TV commercials, corporate videos, long form, print, web videos, and promotional material. I run a podcast and blog called The Process diary in which I talk in depth about my techniques and experiences, interview other artists, and provide tutorials on relevant software. I am the writer and illustrator behind Pandeia -- a sci-fi adventure comic. I use Blender to create backgrounds, props and vehicles which I integrate into the illustrations.</p>
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            <title><![CDATA[Rob Tuytel - The golden age experience]]></title>
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            <pubDate>Tue, 14 Apr 2026 21:20:00 GMT</pubDate>
            <description><![CDATA[I will explain in short what kind of project this ("The Golden Age Experience") is, where all this started, why I'm making this and for what kind of market. In addition to that, I will explain that we going to use Oculus Rift in combination with t...]]></description>
            <content:encoded><![CDATA[<p>I will explain in short what kind of project this ("The Golden Age Experience") is, where all this started, why I'm making this and for what kind of market. In addition to that, I will explain that we going to use Oculus Rift in combination with the massive engine created by Thorworks. Massive Engine is an external Blender engine. The big reason I like to show this project to the audience is that I would like to explain that it is not that problematic to start your own Blender project and to put it in the market. With some examples I will show how this process all works. To end the presentation I will show the first teaser of the project exclusive to the audience (not yet released).<br />
If there is some time left I will show a live demonstration of Oculus Rift in combination with Massive Engine.<br />
About Rob Tuytel</p>
<p>In 2005 I started to work with Blender. Two years later I started to work on the first big project 'The golden age 3D', while I started to work at the Dutch film academy. In 2011 I released the first project and started to work on the next one called 'The golden age experience' on which I am still working.</p>
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            <pubDate>Tue, 14 Apr 2026 21:19:34 GMT</pubDate>
            <description><![CDATA[The opening keynote for Blender Conference 2013 at DeBalie in Amsterdam.]]></description>
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            <pubDate>Tue, 14 Apr 2026 21:16:27 GMT</pubDate>
            <dc:creator>Blender</dc:creator>
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            <pubDate>Tue, 14 Apr 2026 21:14:10 GMT</pubDate>
            <dc:creator>Blender</dc:creator>
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            <pubDate>Tue, 14 Apr 2026 21:13:24 GMT</pubDate>
            <dc:creator>Blender</dc:creator>
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            <dc:creator>Blender</dc:creator>
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